Game Name: Neophyte: The Journey Begins
Type of game: Action RPG
Creator: Aliensoft and Microcosm Inc.
Game Copyright: Alien Software, 1999
Game content age rating: 9 and up

Type of guide: FAQ/Walkthrough
Author: Chaz5000
Guide copyright: Chaz5000, 2001
Guide content age rating: All Ages
Version Number: 1.00
Date of creation: September 7, 2001
HTML & Editing: Mike Young is _THE_ website that the latest versions of all my FAQs can be found at. This IS an endorsement from Chaz5000!

Spoiler protection has been disabled in this guide.

Table of Contents:
Section 1. About the game
Section 2. Commands
Section 3. General suggestions
Section 4. FAQ
Section 5. Monster List

Section 1. About the game

Ah, what blind optimism can lead to. Neophyte: The Journey Begins is the first in a series of games by Alien Software. All three games were Shareware, but just like Aethra Chronicles, the full version was never released. The game is still quite fun, and has many secrets to unlock. However, it is quite "Oldskool". Before you stand a snowball's chance in Haiti of beating an alligator, you need to be level 3 or 4. Healing items and weapons are quite expensive compared to Neophyte: The Sprit Master. To aid in your quest for money, there are several hidden treasure chests across the land. There are just a few weapons to pick from at the beginning, but they are VERY powerful.

The game is considerably LESS reliable than Neophyte: The Sprit Master, and it crashes every few minutes. The most common crash happens when you die on specific screens, but it has a simple solution-don't die. All in all, it is a noble prequel to one of the few great PC RPGs.

Section 2. Commands

(From the rulebook)

F1 - Help Screen
F2 - Save
F3 - Load
S - Toggle Sound
M - Toggle Music
X - Hold Down to run
I - Inventory
Ctrl - Attack
Alt - Use tool
Space - Accept (reads books/signs, talks to townspeople, opens chests)
Esc - Menu, Exit Inventory

Button 1 - Tool
Button 2 - Inventory
Button 3 - Attack/Accept
Button 4 - Run

Section 3. General suggestions

1. Save frequently and save often
2. Being backed into a corner can be the best way to fight monsters
3. You CAN throw most of the rocks
4. DO upgrade your armor & weapons frequently
5. Stay away from the ruins until you're at least level 6
6. There are lots of treasures hidden beneath trees
7. Buy lots of healing items-this is more important than weaponry
8. If you get stuck, level up, then wander to every screen twice
9. Also check the bookshelves and talk to evryone
10. The Well Cave with all the rats is an awesome place to level-up

Section 4:The FAQ

Q: Where can I find free stuff at the beginning of the game?
A: Here are five locations-
1. Your basement
2. A house in the north part of town
3. From the townspeople
4. In a chest under a tree right outside of town
5. In a chest in the valley near the carpenter's house

Q: How do I rescue this woman's kitty?
A: Buy a candle from the man upstairs in the Potion shop, and jump off the cliff straight south from your house into the well. Navigate the hideous maze, grab some treasure, and exit the cave a richer and with higher levels.

Q: This girl has a blob, but I can't attack it. What do I do?
A: Save your game, quit, and start up Wandering Hamster to do some plip-squishing.

Q: AAAAARGH! The stupid soldiers and orcs kill me EVERY TIME OUT!!! What do I do?
A: Level-up to Level 5 or 6, and pack a bunch of potions, THEN take on them (And the ruins)

Q: Is there ANY way to make the dungeon easier?
A: Level up, and run from any battles you can.

Q:Where are the carpenter's tools?
A:Check in the hole next to the entrance to the dungeon AFTER you defeat Vatimacio

More questions to come when I get them from YOU. Send your questions to me, Chaz5000.

Section 5:Monster list

(Taken partially from manual, with additional information provided by Chaz5000 in parentheses)

Blob: These little purple monsters aren't very dangerous, but can do damage to you if you're not careful (Located right outside town).
Slimes: Though somewhat tougher than the blobs, slimes are rarely much of a problem (Located right outside town).
Rat: In the early part of you quest, rats may prove to be a nuisance (Located in caves and wells, but not in the overworld).
Spider: The spider is quick and packs a venomous bite. Beware! (Located in caves and wells, but not in the overworld
Fish: These water-dwelling creatures are usually pretty easy to deal with (Located only in water, primarily water in wells).
Giant Snail : It's a good thing these ugly beasts aren't quick. If they hit you, they can do quite a bit of damage (More cavedwellers).
Crocodile : Crocs are mean, fast and can bite your head off if you're not careful (Aquatic areas of the overworld, and caves).
Orc: Orcs can be quite difficult to kill, especially if you're facing more than one at a time (Ain't that the truth! Near dungeons and dungeons).
Horde: Little is known about the awful creatures of the Horde. You'd better be well prepared before you face one of their kind (Yeah, like level 5 or 6. Dungeon dwellers and near dungeons)

Thus ends Part 3 of Chaz5000's forgotten RPG FAQ quest, the previous two being Wandering Hamster ( and Neophyte The Spirit Master (