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The Island Rule System

We're still working out specific systems, however at this point we can say this:

  • We will *not* use RTLB combat
  • Will will use boffer in some select smaller scenes, targeted at players who opt for that.
  • There will be non boffer combat as well, most likely some fast simple system.
  • Most other skills will be some combination of actual puzzle solving plus some modifier or hint based on the character’s strengths