Freely downloadable LARPs

Interactivities Ink proudly presents the following games free of charge.  You are allowed to distribute and run copies of the game as long as the entire copyright notice appears in the document.  You may not sell the games for profit without the express, written permission of Mike Young or Interactivities Ink.

Free 2-4 Hour LARPs

These LARPs take between 2 and 4 hours to run. Some were written by someone other than Mike Young. Unless otherwise stated, all LARPs listed here were written by Mike Young.

All The President's Zombies: Mr. President, we have zombies. Join the President and his cabinet as they try to sort out the zombie issue. Warning: Contains satire. Written by Mike Beddes.

Colonel Sebastian T. Rawhide's Circus of the Spectacular Colonel Sebastian T. Rawhide's Circus of the Spectacular: Colonel Sebastian T. Rawhide's Circus of the Spectacular is a 4-hour secrets and powers larp for for 14-22 players and 3 GMs. It is full of high weirdness and low melodrama. It is four hours of strange, silly fun with serious undercurrents and emotional attachments. An amazingly enjoyable experience. 4 hours. 3 GMs.

Dread the LARP: is a 2-4 hour horror LARP for 8 players and 1-2 GMs. It uses the mechanics from Dread by The Impossible Dream. Written by Mike Young and John Swann. Dread the LARP Two: is a 2-4 hour horror LARP for 10 players, 1-2 GMs, and an optional NPC. It does not share any continuity of characters with Dread The LARP. It uses the mechanics from Dread by The Impossible Dream. Written by Mike Young and John Swann.
The Final Voyage of the Mary Celeste The Final Voyage of the Mary Celeste: is a four-hour live action roleplaying game for thirteen to seventeen players and two Game Masters. A wacky, wonderful romp of a LARP, it is a great game for a dinner party or as a live roleplaying game for a convention. By Jim MacDougal. Gunner & Sarge Gunner & Sarge. Two characters. One foxhole. Forty five minutes. No GM. Gunner & Sarge is a short intense larp of surprise twists set in the mittle of an alien battlefield. Comes with a soundtrack which needs to be played during the larp. (58MB)
Holiday Season Holiday Season: Winner of the LARP 2008 Small Games Contest. Category Best Runtime Award. The winter holidays have gotten together to try to hash out an alliance. 2 hours 11-17 players. (555KB Zip File containing PDFs) Humans vs. Monsters: Diplomacy Humans vs. Monsters: Diplomacy: From the Book of Larp, Humans vs. Monsters is a lighthearted game of negotiations and diplomacy for up to 6 players and 1 GM.
InterventionIntervention: A serious edu-larp teaching a non-violent method of intervening between harassers and their targets. For 6-12 participants and 1 fascilitator. By Mike Young. Based on an illustatration by Maeril. (Intervention has been translated to Spanish by María Diz. Get it here: Intervención en Español. K300K300: Soviet Submarine Simulation: Welcome to the K300, Kashalot, Submarine. We will have exciting adventure underneath the waves. Can your crew survive the disasters for an hour before help arrives? Inspired by the board game Red Noivember. For 6-12 players and 1 or 2 GMs. Requires internet access, and 3 internet enabled tablets or laptops. By Mike Young and Moira Parham.
Marin County Marin County New Age Society Cocktail Party: Marin County New Age Society is a four-hour live action roleplaying game for ten to fifteen players and two Game Masters.  It is a great game for a dinner party or as a live roleplaying game for a convention. By Jim MacDougal. Mayday Mayday: Are you a trator to the glorious communist revolution? A cross between a LARP and the game, "Are You a Werewolf?" By Ghost Writer and Mike Young.
Pizza Quest Pizza Quest: Mmmm. Pizza. A LARP about that most difficult of decisions: what to have for dinner. By Philip Kelley.

Plan Eight From Outer Space: The People of Earth are stupid. They have built a device that will destroy the universe. We are part of that universe and must stop them. Welcome to the post mortem meeting for Plan Eight and the discussion of Plan Nine. A two hour rules light LARP where Dilbert meets Ed Wood!

PRAWNPRAWN, PRAWN 2, and PRAWN 3: PRAWN is the original game and system, a complete larp in a book. PRAWN 2 and 3 feature all new characters and plots for PRAWN. PRAWN is the 2 hour game of seafood that you play in a swimming pool. 3 TMs

The Road Not Taken The Road Not Taken (Also Vanek Version and Spanish Translation): Winner of the LARPA 2008 Small Games Contest. Category LARPs of Size 5-12 players. First runner up of the the Belarus Larpwriter Challenge. The Road Not Taken merges the format of Alleged Entertainment's 10 Bad LARPs with the serious concept of psychodrama. When you are lost in the yellow woods of your life, which road will you travel? This game deals with adult decisions and situations and is not recommended for minors. 2 hours. 1 GM.

Triple Blind Triple Blind: A diplomatic scenario takes a turn for the unusual. This experimental larp contains 9 characters split into thirds. The characters are randomly distributed so that even the GM doesn't know who is actually whom. 1 hour. Designed to run without a GM. (222KB PDF)

Slash Slash: Winner of the LARPA 2010 Small Games Contest. A Hellmouth has opened in Mount Laurel, New Jersey and sixteen well known characters have come from across space and time to close it. Snape/Harry. Kirk/Spock. Angel/Xander. Mary Sue/Everyone. A very silly and brain breaking game This game deals with adult situations. It should not be ready by or run for minors. (2MB ZIP)

Tempus Frangit
Tempus Frangit
: The winning game of the 2005 Iron GM LARP competition. A three hour game for 10 players and 2 GMs

Trapped: Four people are trapped in an elevator. what secrets will be revealed. A one-two hour game for 4 players and 1 GM.

The Uncivilized Guest: The introductory episode of the Frostborne Cycle of Dark Summonings. Uses Rules To Live By. 4 hours. 10-20 players. 3-4 GMs.

[Your Game Here] By [Your Name Here]: A silly little larp that you help write. You fill in the blanks and create your characters and plots. Every run is different. 1-1.5 hours. 6-9 players. No GM Needed.