It is November 1872. The brigantine Mary Celeste has been at sea for 23 days en route from New York to Genoa with a cargo of 1700 casks of commercial alcohol. It is a cargo with which the ship s complement is unfamiliar. The Mary Celeste lies approximately 500 miles off the island of Santa Maria in the Azores...
A week later, the ship is found, abandoned, its cargo untouched. The crew is never found. Over the years, many bizarre theories have arisen to explain what happened on that fateful night, from aliens, to sea monsters, to time travelers. But what if they were all true?
The Final Voyage of the Mary Celeste is a four-hour live action roleplaying game for thirteen to seventeen players and two Game Masters. It is a great game for a dinner party or as a live roleplaying game for a convention. The Final Voyage of the Mary Celeste is written to use Rules to Live By, but can be run without simply using the numbers for stats as guides for a GM fiat combat system.
The Final Voyage of the Mary Celeste is written by Jim MacDougal, with additional material by Mike Young. Cover by Lee Moyer; interior art by Eddie Lee.
The 104 page PDF contains:
Download the FULL Book. (Zip file includes game, and bonus documents for printing paper props).
You will need Adobe Acrobat to read the documents.